current:

CEO of  GameDesk, a nonprofit organization reshaping K-12 education through games and game development.  

Director & Writer - Vattel Films

Founder & Co-Director of the PlayMaker school, a new approach to the way we teach and learn.

previous:

Associate Director for Game Research  at the University of Southern California and faculty lecturer at USC's CS Program in Games.

Over 12 years as an Executive producer and designer on a range of games for industry and academia.

Co-founder/designer of the master's and undergraduate Game Degree Programs at USC.  

email:lucienvattel@gamedesk.org


TALKS & PUBLICATIONS
Conferences, Articles, & White Papers


TALK: TEDX

PUB: Fast Company: Top 6 Innovative Co. in the World 

TALK: South by Southwest

TALK: Games4Change

TALK: GLS

TALK: Technology in Ed: Churchill

PAPER: MathMaker Transforms At-Risk Youth

VIDEO: Revolutionizing Edu with AT&T 

TECH CRUNCH: Hacker High School

VIDEO: Take-Part: Lucien Vattel's Game Changing Charter School

Fast Co: AT&T Largest Donation Ever 


PLAYMAKER SCHOOL
A school based on Play, Making, and Discovery

NEW SCHOOL DESIGN AND LAUNCH

Funded by BILL AND MELINDA GATES FOUNDATION
 
Launched in fall 2012, Los Angeles, Ca.

The PlayMaker school was developed over two years of research and curriculum development. Traditional subjects, grade levels, and classroom style spaces have been transformed into hands-on and play-oriented experiences. 

PlayMaker School Site

Role: Founder/Co-Director
      


GameDesk
Educational Game Research & Development Institute

GAME STUDIO/RESEARCH/OUTREACH
  Founded
2009


The PlayMaker nLos Angeles-based interactive curriculum creator and digital publisher is transforming games and traditional curriculum into a digitally-charged ecosystem for learning. Company develops games, apps, and hands-on play curriculum for serious academic topics and conducts research on their effectiveness in the classroom.

GameDesk Site

Role: CEO
      


DOJO
3D EMOTIONAL MANAGEMENT GAME

EMOTION REGULATION

Developed for MAC FOUNDATION
 2011

Game focuses on youth that have a hard time controlling their fear, frustration, and anger. Game works with IOM biofeedback controller that monitors pulse and skin conductance. Player learns calming techniques and must use them to remain calm in order to overcome various mini-game challenges. 

Dojo Project Page

Role: Game Exec. Producer/Art Director
      


THERMBOT
K-12 SCIENCE GAME

THERMODYNAMIC GAME SERIES

Developed for MOTOROLA FOUNDATION
 2010

The Thermbot Project has curriculum, simulation, gameplay, and game-programming activities designed to give learners a deep conceptual understanding of the physics of thermal energy at the molecular level, including conduction, convection, and radiation. 

Thermbot Project Page

Role: Game Exec. Producer/Art Director
      


AERO
3D BIRD AERODYNAMICS GAME

FLIGHT DYNAMICS

Developed for IRIDESCENT AND ONR
 2011

Player controls an albatross in flight and learns how various aerodynamic principles are applied to achieve flight. The project was developed at GameDesk. You can download the current prototype on iTunes.  

Aero Project Page

Role: Game Exec. Producer/Art Director
      


ASSEMBLY FORCE
3D EDUCATIONAL GAME

AIRPLANE ASSEMBLY GAME

Developed for LOCKHEED MARTIN
 2007

Using the Nintendo Wii-mote controller, the game teaches employees basic airplane engine assembly. Game focuses on quick memorization and repetition of procedures and skills. Evaluation engine was built to give real-time performance feedback to the trainee.

Role: Game Producer/Designer
      


GROUND TRUTH
3D EDUCATIONAL GAME

DISASTER CONTROL SIMULATION GAME 

Developed for SANDIA NATIONAL LABS
 2008

A city-based simulation that allows for the allocation of hazmat, police, fire, and medical teams to minimize casualties and divert traffic from a massive toxic cloud spill. Used currently for disaster relief  training at Sandia Labs, and New York City Center for Disaster Control.

Role: Research Director/Producer/Designer
      


FIRESCOPE
3D EDUCATIONAL GAME


FIREFIGHTER COMMAND TRAINING GAME 

Developed for DEPT. OF HOMELAND SECURITY
 2007

A game that trains incident commanders to extinguish and evacuate a major fire disaster zone in downtown Los Angeles. Player controls fire and rescue in an attempt to prevent structural collapse and evacuate as many survivors as possible.

Role: Research Director/Producer/Designer      


FISH QUEST
3D EDUCATIONAL GAME

MARINE BIOLOGY GAME

Developed for NATIONAL SCIENCE FOUNDATION
 2006

The game focuses on aspects of oceanography, fish anatomy, and ecological awareness. The player explores the ocean, netting different rare species of fish and dissecting them in a marine base lab. Game promotes MRI scanning techniques for fish anatomy due to ecological issues associated with live dissection.

Role: Executive Producer
      


IMMUNE ATTACK
3D EDUCATIONAL GAME


AP BIOLOGY AND IMMUNOLOGY GAME 

Developed for NATIONAL SCIENCE FOUNDATION
 2006

Educational game that introduces basic concepts of human immunology to high school and entry-level college students.  Navigate a nanobot through blood vessels and connective tissue in an attempt to retrain a patient's non-functional immune cells.  Students learn about the biological processes that enable white blood cells to detect and fight infections.

Role: Co-Producer/Designer 
    


MONTAGE
3D EDUCATIONAL GAME

RUSSIAN HISTORY GAME

Developed for NATIONAL ENDOWMENT FOR THE HUMANITIES
 2007

The player explores a Russian World Exposition that serves as a microcosm of the larger issues in 19th century Russia. The game has three exploration tracks; political, technological, or artistic. Each track features notable historical figures, objects, environments, and historical events. Natural Russian language and gestures are also introduced within the gameplay. The project was the result of a collaboration of game developers, historians, and Russian linguists.

Role: Game Producer/Designer
      


3D TOUCHSCREEN KIOSK
MULTIMEDIA TOUCHSCREEN IMMERSION



3D touch-screen kiosk that displays information and media. User rotates through a series of 3D cubes to learn about emerging technologies. The kiosk also allows for full 3D manipulation of 360 degree panoramic media.

Role: Designer/Programmer

 

PROJECT LIGHT
HIV/STD AWARENESS INTERVENTION GAME

Developed for NATIONAL INSTITUTE FOR MENTAL HEALTH


A 6 hour CD-ROM game educating African American and Latino youth about STD prevention, harmful social triggers, and using socially assertive behaviors in sexually compromising situations.
Utilized in classes throughout the Los Angeles Unified School District.

Role:
Game Co-Director
Lead Designer/Programmer

MediaBase
Role: Co-Inventor (Patent 2004), Designer, Developer

Academic application that allows students to create full multimedia arguments using pictures, sounds, movies, and text which can be published into a fully searchable database.

Currently the application is implimented in classrooms at the University of Southern California and Emerson College in Boston, Massachusetts.

Money Sim
Role: Co-Inventor (Patent 2004), Project Director, Designer

An educational game that allows users to play out different life-based and financially-based scenarios. The game facilitates an understanding of how different life changes and financial products can potentially help or hurt their financial futures.

 

Chojo: 

Immersive mobile platform that allows people to interact with both 2D and 3D immersive games and environments. The platform is a server based real-time massive multiplayer system used for social gaming, emergence, and competition. The current game allows students on USC campus to plant virtual plants and watch them grow, mutate, and cross-pollinate over time.

Role: Research Investigator


RMI



Remote MediaImmersion: 

Role: Director/Producer/Editor

An 8 minute Hi-definition film transmitted over Internet2, which utilizes revolutionary 10.2 audio technology, sending the viewer on a highly detailed, sound-rich, theme ride experience.